

It contains 15 new single-player levels spread over three episodes, a new deathmatch level, and new monsters, weapons and power-ups. Scourge of Armagon is the first official mission pack for Quake. Armagon, another one of Quake's lieutenants, wants to continue where Shub-Niggurath failed. Arriving back at home base, you find it overrun with more of the hellish creatures. I would Recommend this title to fans of the first game + the first mission pack, and anyone looking for a classic FPS that is relatively cheap.Not an American user? DescriptionShub-Niggurath and her minions have been defeated, but that doesn't mean that Quake's forces are finished. While I wish there greater changes between the mission packs (this can be attributed to the short release windows after the game released), but it was good enough being an extra set of levels based off of the base game. I do think there are still too many cheap deaths, which led to moments of frustration, but by the end it was still enjoyable.ĭissolution of Eternity was a solid finale to my core experience with the first Quake. The levels overall were a fun time as well.

The new weapons are also a bit hit-or-miss, as some are just damage buffs and don't change the style of combat (fire bullets). They weren't bad by any means, but didn't stand out as much. It added to the atmosphere and personality of the game, something that the newer soundtracks couldn't maintain. The soundtrack, like Scourge of Armagon, is fast-paced and aggressive, but I still prefer the original's score by Trent Reznor of "Nine Inch Nails" fame. Additionally, the new levels are fun enough, though they get a bit repetitive by the end of the expansion and continue to lack any true thematic charm. This time, there are a few new enemies (mostly slight variations of older foes), as well as alternate firing modes for some weapons (fire bullets for the nailgun, triple rocket launcher, multi-grenade launcher. While not as great as the original title or its first expansion pack, Dissolution of Eternity was still a fun romp through a set of new levels in the Quake universe. 'Completion time through Quakespasm was around 3-4 hours' "A Solid Second and Final Expansion For the Grandfather of the Modern FPS"
